#pragma once
#include "item.h"
class CKey :
	public CItem
{
public:
	CKey(void);
	~CKey(void);
	void PickUp();
	virtual void Render( void );
	virtual void Update(float fElapsedTime);
	virtual bool CheckCollision( IEntity* pOther);
	void HandleEvent(CEvent* pEvent);

private:
	bool		m_bPickedUp;
	int			m_nItemType;
};

